I6 Conversion, Part 2...
Started converting the Ravenloft I6 module to Iron & Dice rules...NPCs as follows...
Madam Eva
Level 5 Cleric, Sacred Path
Abilities: STR 1 (1), VIT 3 (2), DEX 4 (2), INT 3 (2), WIS 5 (3), CHA 2 (1)
HP: 21
Initiative: 2 | Awareness: 3 | Morale: 3
Attack: Staff, 2d6 @6
Defense: 2d6, unarmored
Skills: Alchemy, Animal Handling, Arcana, History, Insight, Perception, Survival
Turn Undead: 5d6, 3 uses per rest
Spell Slots: 4 Level 1 / 3 Level 2 / 1 Level 3
Sacred Path Enhancements:
Level 2: +1 Skill
Level 3: +1 WIS
Level 4: +1 Skill
Level 5: +1 Defense
Donavich
Level 2 Cleric, Sacred Path
Abilities: STR 2 (1), VIT 4 (2), DEX 4 (2), INT 3 (2), WIS 4 (2), CHA 4 (2)
HP: 10
Initiative: 2 | Awareness: 2 | Morale: 2
Attack: Mace, 3d6 @5+
Defense: 1d6 @4+, unarmored
Skills: First Aid, History, Insight, Provisioning, Resilience, Arcana
Turn Undead: 3d6, 1 use per rest
Prepared Spells:
Level 1: Invisibility to Undead, Detect Undead, Bestow Blessing
Level 2: Detect Magic/Curse
Equipment: Mace, cloak/clerical robes, Divine Relic
Sacred Path Enhancement:
Level 2: +1 Skill
Ireena Kolyana
Level 2 Fighter
Abilities: STR 3 (2), VIT 3 (2), DEX 5 (3), INT 3 (2), WIS 4 (2), CHA 6 (3)
HP: 13
Initiative: 3 | Awareness: 2 | Morale: 2
Attack: Short Sword, 4d6 @5+
Defense: 2d6 @4+
Skills: Insight, History, Survival, Resilience, Perception
Features: Counterstrike
Equipment: Short Sword, Leather Armor
Level-Up Enhancement:
Level 2: +1 Attack Score
Mad Mary
Level 0 Citizen
Abilities: STR 1 (1), VIT 4 (2), DEX 3 (2), INT 4 (2), WIS 1 (1), CHA 3 (2)
HP: 4
Initiative: 2 | Awareness: 1 | Morale: 1
Attack: Dagger, 2d6 @6
Defense: 1d6 @5+, unarmored
Skills: Insight, Perception, History
Equipment: Dagger
Level-Up Enhancements: None, Level 0 NPC.
As a Level 0 NPC, Mary is always subject to Morale Rolls when danger arises.
Count Strahd von Zarovich
Level 5 Fighter progression / Unique Level 5 Wizard Spellcasting / Vampire
Abilities: STR 7 (4), VIT 6 (3), DEX 5 (3), INT 6 (3), WIS 5 (3), CHA 6 (3)
HP: 34
Initiative: 3 | Awareness: 3 | Morale: 3
Attack: 6d6 @3+
Defense: 6d6 @4+
On Hit: Stun 5+
Tactics: Double Attack (2)
This replaces the normal Fighter 3-attacks-per-2-turns progression. Strahd does not have Counterstrike.
Skills: Brawler, Detect Languages, Arcana, Performance, Deception, Disguise
Physical Damage Resistance: 50%
Immunities: Alteration Spells, Turn Undead, Fear, Enchantment Spells, Poison
Wizard Spellcasting
Cantrips: Arcane Mark, Gust, Prestidigitation, Message, Mage Hand, Tremor Sense
Level 1: Sleep, Mind's Eye, Xander's Ruse, Lesser Stone Skin
Level 2: Fear, Detect Magic, Invisibility
Level 3: Ball of Flame
Vampire Powers
Vampiric Gaze, Polymorph, Summon Undead, Regeneration
Warrior Path Enhancements
Level 2: +1 Attack
Level 3: +1 VIT
Level 4: +1d6 maximum HP
Level 5: +1 Defense
Still TBD: exact Regeneration mechanics, gaseous form, magical-weapon requirement, and final permanent-destruction procedure.